INSTRUCTIONS:
Place this file into your scripts folder and OVERWRITE your old radialmenu /back it up before if you intend on reverting to original sometime/, then
open up left 4 dead, once inside the menu press the tilda key to open up the console /or whatever your key is/, then copy and paste each of these binds
into the console one by one,once that is finished start a game and use these binded keys to place items
Z spawns zombies, G, H, and N are props, J is cheats, v rotates the item, and b deletes the item, be careful not to delete your friend as it will mess up
their left 4 dead also DONT DELETE YOURSELF, you will crash your left 4 dead!
bind "g" "+mouse_menu BarricadeBuilder"
bind "h" "+mouse_menu Vehicles"
bind "j" "+mouse_menu Cheats"
bind "n" "+mouse_menu Moreprops"
bind "k" "+mouse_menu HouseProps"
bind "l" "+mouse_menu BuildingProps"
bind "v" "ent_rotate 22.5"
bind "b" ent_remove
~Bob's Building Mod has been brought to you by SaberXpert.~
EXTRA:
Minigun no mercy FINALE ONLY
ent_create prop_minigun; ent_setname Minigun_1; ent_fire Minigun_1 addoutput "modelindex 306"; ent_fire Minigun_1 addoutput "MaxYaw 90.00"; ent_fire Minigun_1 addoutput "MaxPitch 40.00"; ent_fire Minigun_1 addoutput "MinPitch -30.00"
Saturday, October 16, 2010
Friday, October 15, 2010
Left 4 Dead Admin Commands
Allows admins or players to set glow. Admins require ADMFLAG_CUSTOM1 to use the console commands. Players must use chat/say triggers. Players use it by saying "glow colors" for a list, "glow " to glow, or "glow none" to turn it off.
Unfortunately, glow is used a bit loosely here. It's more like "very slight translucency with a solid color set to the player's model."
The glow renders don't appear to work on player model's, at least not in CSS.
Commands
Unfortunately, glow is used a bit loosely here. It's more like "very slight translucency with a solid color set to the player's model."
The glow renders don't appear to work on player model's, at least not in CSS.
Commands
- sm_glowset
- Sets or removes a player's glow.
- sm_glowcolors
- Prints the list of valid colors
- sm_glow
- Turns glow plugin on and off.
- Default on
- Set to 0 or 1
- sm_glow_self
- Turns on player's ability to set their own glow
- Default on
- Set to 0 or 1
- sm_glow_ad
- If sm_glow_self is on, will cause a brief ad message for the plugin.
- Default on
- Set to 0 or 1
Special Weapon , include grenade launcher,laser gun, special interaction, flamethrower, work only in coop mode.
1. Fire when Hold USE key will get into special weapon mode.
2. say:!bind to bind keys.
3. Press B to plant or defuse TNT, press T to detonate TNT.
4. Press X to pecial interaction, press Z to flamethrower.
6. Say:!selfkill to suicide.
7: Kill infected to get special weapon.
Sorry for bad description and thanks for suggestion.
commands:
!bullet ---------------------show bullet.
!tntplant -------------------plant tnt, default bind to B
!tntstart -------------------detonate tnt, default bind to T
!grab ----------------------special interaction, default bind to X
!flame ---------------------flamethrower, default bind to Z
!tripmine---------------------plant tripmine, default bind to V
!selfkill ---------------------suicide
!bind -----------------------bind B,T,Z,X for special weaopn.
!addbullet ------------------give one special weapon to every one.(admin)
!resetbullet -----------------reset special weapon for every one.(admin)
some convars:
l4d_weapon_autobind 0 ---------------------0: say:!bind to bind or unbind keys , 1: auto bind when player put in server;
l4d_weapon_versus 0 ------------------------0: disable for versus, 1:enable for versus
l4d_weapon_key_flame "z" --------------------bind key for flamethrower
l4d_weapon_key_grab "x" ---------------------bind key for special interaction
l4d_weapon_key_tntstart "t" ------------------bind key for plant tnt
l4d_weapon_key_tntplant "b" ---------------- bind key for detonate tnt
l4d_weapon_key_tripmine "v" ---------------- bind key for plant tripmine
"l4d_weapon_killcountsetting", "30", "How much Infected a Player has to kill to win a special weapon."
"l4d_weapon_killcountforSI", "3", "How many Common Infected = a Special Infected"
"l4d_weapon_start_point", "2", "start point for every special weapon"
"l4d_weapon_killshow", "2", "show msg when get special weapon, 0:diable, 1, chat, 2, chat all, 3, Hint box "
"l4d_weapon_enable_tripmine", "1", "tripmine , 0:disable, 1:enable"
"l4d_weapon_enable_interaction", "1", "interaction"
"l4d_weapon_enable_smg", "1", "smg"
"l4d_weapon_enable_rifle", "1", "rifle"
"l4d_weapon_enable_hunting_rifle", "1", "hunting_rifle"
"l4d_weapon_enable_shotgun", "1", "shotgun"
"l4d_weapon_enable_tnt", "1", "TNT"
"l4d_weapon_enable_flame", "1", "flame"
1. Fire when Hold USE key will get into special weapon mode.
2. say:!bind to bind keys.
3. Press B to plant or defuse TNT, press T to detonate TNT.
4. Press X to pecial interaction, press Z to flamethrower.
6. Say:!selfkill to suicide.
7: Kill infected to get special weapon.
Sorry for bad description and thanks for suggestion.
commands:
!bullet ---------------------show bullet.
!tntplant -------------------plant tnt, default bind to B
!tntstart -------------------detonate tnt, default bind to T
!grab ----------------------special interaction, default bind to X
!flame ---------------------flamethrower, default bind to Z
!tripmine---------------------plant tripmine, default bind to V
!selfkill ---------------------suicide
!bind -----------------------bind B,T,Z,X for special weaopn.
!addbullet ------------------give one special weapon to every one.(admin)
!resetbullet -----------------reset special weapon for every one.(admin)
some convars:
l4d_weapon_autobind 0 ---------------------0: say:!bind to bind or unbind keys , 1: auto bind when player put in server;
l4d_weapon_versus 0 ------------------------0: disable for versus, 1:enable for versus
l4d_weapon_key_flame "z" --------------------bind key for flamethrower
l4d_weapon_key_grab "x" ---------------------bind key for special interaction
l4d_weapon_key_tntstart "t" ------------------bind key for plant tnt
l4d_weapon_key_tntplant "b" ---------------- bind key for detonate tnt
l4d_weapon_key_tripmine "v" ---------------- bind key for plant tripmine
"l4d_weapon_killcountsetting", "30", "How much Infected a Player has to kill to win a special weapon."
"l4d_weapon_killcountforSI", "3", "How many Common Infected = a Special Infected"
"l4d_weapon_start_point", "2", "start point for every special weapon"
"l4d_weapon_killshow", "2", "show msg when get special weapon, 0:diable, 1, chat, 2, chat all, 3, Hint box "
"l4d_weapon_enable_tripmine", "1", "tripmine , 0:disable, 1:enable"
"l4d_weapon_enable_interaction", "1", "interaction"
"l4d_weapon_enable_smg", "1", "smg"
"l4d_weapon_enable_rifle", "1", "rifle"
"l4d_weapon_enable_hunting_rifle", "1", "hunting_rifle"
"l4d_weapon_enable_shotgun", "1", "shotgun"
"l4d_weapon_enable_tnt", "1", "TNT"
"l4d_weapon_enable_flame", "1", "flame"
Command Plugin Access Format Description sm_addban basebans rcon Adds a Steam ID to Source's ban list. sm_admin adminmenu admin Displays the admin menu. sm_ban basebans ban <#userid|name> [reason] Bans a client. sm_banip basebans rcon Adds an IP address to Source's ban list. Only someone with rcon access can ban an arbitrary IP. sm_cancelvote basecommands vote Cancels any vote in progress. sm_cvar basecommands cvar [value] Retrieves or changes a cvar value. Protected cvars can only be accessed with rcon access, and sv_cheats can only be accessed with cheat access. sm_execcfg basecommands config Executes a config file (path not needed, but extension is). sm_help adminhelp admin search] Lists all admin commands. Output is paginated and a page number can be specified. Alternately, a search term can be specified to search for a specific command. sm_kick basecommands kick <#userid|name> [reason] Kicks a player. sm_map basecommands map Changes the current map. sm_rcon basecommands rcon Executes the argument string via rcon. Due to Source limitations, you cannot see any RCON output. sm_reloadadmins basecommands config Refreshes the Admin cache from all sources. sm_unban basebans unban Unbans a Steam ID or an IP. sm_who basecommands admin [#userid|name] Lists all users and their access rights, or a specific user's access rights.
Extended Commands
These commands provide extended functionality that may not be present on all games, either due to game or engine differences. In general, they work on the most popular mods. If you have a mod which is new, or not supported yet due to lower popularity, file a feature request.
Command Plugin Access Format Description sm_beacon funcommands slay Adds a ring around each target, making them easily visible. sm_burn funcommands slay [time] Sets the target(s) on fire for the specified amount of time. This may or may not work fully on certain games (for example, TF2 is missing the fire sprite, but clients will bleed/lose health). If specified, burning effect will stop after the [time] seconds. sm_chat basechat chat Sends a say-chat message to all admins. sm_csay basechat chat Sends a centered message to all players. sm_gag basecomm chat Prevents the target(s) from using messagemode/say chat. sm_hsay basechat chat Sends a message to all players via a center-bottom hint box. sm_msay basechat chat Sends a message as a menu panel (only meaningful on games that support radio menus). sm_mute basecomm chat Prevents the target(s) from using voice chat. sm_play sounds admin Plays a sound file on the server to each target. sm_psay basechat chat Sends a private chat message to a single target. sm_rename playercommands slay <#userid|name> Changes the name of a player. sm_resetcvar basecommands cvar Resets CVAR value back to default. sm_say basechat chat Sends a say-chat message to all players. sm_silence basecomm chat Performs both a gag and mute on the target(s). sm_slap playercommands slay [damage] "Slaps" a player, emitting a noise and throwing them in a random direction. If specified, the damage amount will be subtracted from each target's health. sm_slay playercommands slay Kills a player. sm_tsay basechat chat [color] Sends a top-left message to all players. If no color is specified, the text will be white. Colors available are: white, red, green, blue, yellow, purple, cyan, orange, pink, olive, lime, violet, lightblue. The names are not case sensitive. sm_ungag basecomm chat Allows the target(s) to use messagemode/say chat again. sm_unmute basecomm chat Allows the target(s) to use voice chat again. sm_unsilence basecomm chat Perfoms both an ungag and unmute on the target(s).
Vote Commands
These commands are listed separately as they are all related to voting. None of them are available in war mode by default.
Command Plugin Access Format Description sm_vote basevotes vote [answer1] [answer2] [answer3] ... Starts an arbitrary vote with the given arguments as answers. sm_votealltalk funvotes vote Starts a vote to change the value of sv_alltalk. sm_voteban basevotes vote, ban [reason] Starts a vote to ban a single player for thirty minutes. sm_voteburn funvotes vote, slay Starts a vote to burn a single player. sm_voteff funvotes vote Starts a vote to change the value of mp_friendlyfire. sm_votegravity funvotes vote [amount2] [amount3] ... Initiates a vote to change the value of sv_gravity. sm_votekick basevotes vote, kick [reason] Starts a vote to kick a single player. sm_votemap basevotes vote, map Starts a vote to change the map. sm_voteslay funvotes vote, slay Starts a vote to slay a single player.
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